Nothing here adds much to the game, though. The awful writing is the only consistent thing about it.Īlthough in God of Destruction you’re limited to playing as Godzilla, a spin on the mode called Invade lets you pick any kaiju you want, while Defend sees you again play a kaiju of your choice but this time attempting to limit the destruction of whoever you’re up against (note: it’s pretty hard not to cause collateral damage when you’re a giant space worm). And for some reason a G-Force operative who appears in the corner of the screen to inadvertently guide you in the right direction by saying things like, “The kaiju is dead, so he’ll surely head for the generators!” unaccountably seems to know the name of every monster when they arrive, announcing them like they’re heading down the ramp at the Royal Rumble. A triumphant jingle plays after beating a level before abruptly cutting to a mournful refrain as if the game suddenly remembers all the livelihoods you’ve ruined. Speaking of which, it’s one of the strangest, most tonally confused campaigns in some time. Enemies stick to the same cheesy tactics, too: at one point a caravan-sized maggot headbuts then shoots silly string at me and I’m helplessly staggered for 15 agonising seconds. A typical battle with Classic Godzilla, the default kaiju unlocked, involves pressing X (on PS4) to close the gap by charging, weathering a few blows, then pressing the right trigger to stagger your foe with a roar. Soon you’ll work out which move is most effective and stick rigidly to it. It’s essentially a reskinned Rock'em Sock'em Robots. There’s no block button, and since strafing is about as effective as trying to sidestep a shark underwater, there’s little reason to move in any direction but forward, then back while you wait for your special to recharge, then forward again. When the only speed is ‘shuffle like you’re a man in 200 pounds of heavy-duty rubber’, there’s not much to combat besides wading into each other and windmilling like drunken bridesmaids at a wedding.
The downside to this manufactured sensation of heaviness is, of course, fights that play out incredibly slowly. Cyber Monday game deals: see all the best offers right now!.Also, realistically, who’s going to look at all the pictures you took? Your mum? Trouble is, it takes so long to unlock stages and monsters that you’ll be done with the game long before amassing anything interesting to shoot, and since the interface is grid-based, you can only plonk figures on specifically designated spots. In diorama mode, you can pose any kaiju you’ve unlocked and take pictures of them just like that Annie Leibovitz.